The Evolution Of A GPU: From Gaming To Computing

  • 26th Mar'21
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A major component of advanced computer systems is known as the Graphics Processing Unit (GPU). It's a versatile single-chip computing machine, which is extremely concurrent. GPU has been developed to satisfy broad calculation needs, invariance, and performance bandwidth.

Graphics processing devices (GPUs) were used in the computer graphics field from the outset for advanced and intensive calculations. 3D graphics rendering is a clear example of very intensive parallel calculation. It requires all geometry and pixel calculations. Further, the rapidly rising gaming industry and demand for fast, high-definition graphics have led to the steady growth of GPUs into highly parallel configurable devices with plenty of GFLOPS and high performances.

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The chips began as graphics pipelines with fixed-function. In the years, these chips were becoming more and more programmable, leading to the first GPU being launched by NVIDIA. In the period 1999-2000 computer scientists began using GPUs to speed up a variety of scientific applications with researchers in fields such as medical imaging and electromagnetics. This was the beginning of the GPU programming revolution.

The obstacle was that GPGPU needed to program the GPU using graphics operating systems such as OpenGL and Cg. Developers had to portray their applications look like graphical programs and map them to difficulties that drew triangles and polygons in their science applications. The usability of GPUs to science was thus restricted.  

NVIDIA had recognized that the broader research community would benefit from this success and invested in changing the GPU to completely schedule it for science applications. Plus, it introduced support for high-level languages like C, C++, and Fortran. This contributed to the GPU's CUDA parallel calculation platform.


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The use of the GPU as a coprocessor to speed up CPUs for the function of science and technology computing is GPU computation. 

The GPU speeds up the processing of programs on the CPU by the download of some sections of the code which are computational and time-consuming. The CPU still runs the remainder of the program. The program runs quicker from some kind of user viewpoint, so it increases the speed with the massively parallel computing capabilities of the GPU. This is called "heterogeneous" computation or "hybrid."


Difference Between CPU and GPU




Task-parallel, latency-based processors with transistors for cache and sophisticated reflex monitoring are known as central processing units. Conversely, GPUs are processors which are data-parallel and performance-oriented, and which hide comparatively costly global memory access using large parallel arrays. 

Contemporary CPUs may be called multicore processors, as they only need few threads to achieve their maximum capability, whereas GPUs are several core processors that need thousands of threads. 

The GPUs should be regarded as co-processing devices for the CPUs suitable for problems of high consistency and complexity in arithmetic.


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The Evolution

Even if the GPU has just the objective for the graphics, the consistency, computation, and efficiency are now being updated. An abstract model hybrid stage has a Graphics Pipeline using a GPU core and a central processing unit packaging. This has helped to speed up the use of the GPU's high-speed calculation technology. GPUs are integrated into present organizational settings from electronic desktops, laptops, cell telephones, and supercomputers.

The future is computation and the future is computing for GPUs! Intel, AMD, and NVIDIA are the leading GPU providers in the consumer market. Of the three, Intel is the primary supplier on the embedded and low-performance market while AMD and NVIDIA play a role in the demand for standalone graphics for elevated products. NVIDIA is predominantly available in both academic and industrial settings among these suppliers.

In the end, over the last era, we saw GPUs go from a few researchers' curious hardware to the most popular processors that control quantum computers in the world. The area of discrete optimization has also entered the current trend of growing research into mapping optimization techniques for the GPU. GPUs and parallel computers will, shortly, have an important role to play in computing, including the discrete optimization of computational sciences.

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About the author:

Falak Chandna, OpenGrowth Content Team

From the cloudiest days to enchanting nights, she holds the fire in her belly and the zeal in her eyes. 
Falak is an astonishing content writer and a former event manager. The craze for creativity runs in her blood and to bring the change in the human mindset is what she believes to stand for.  She yearns to contribute to society with all her knowledge and her experiences throughout.

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